Address: Toronto, Canada
I specialize in creature and character work.
I have a great sense of form, proportion, color and a keen eye for detail. I'm very good at brainstorming ideas and at finding the best approach to deliver a given task quickly and efficiently.
I always work to perfection, doing my very best to make sure that a sculpture/model I'm working on is looking as real as possible.
I constantly strive for knowledge, for anything that can improve my skills to become a better, faster and more efficient artist.
I also devote a lot of my free time to drawing, character concept design and digital painting.
Great sense of form, proportion, color and keen eye for detail
Excellent knowledge of artistic human anatomy and FACS; strong knowledge of artistic animal anatomy
Excellent modeling and sculpting skills using ZBrush and Maya as well as in clay
Ability to create highly realistic models
Ability to create highly realistic textures using MARI, Substance Painter, Photoshop
Highly skilled in retopologing, UVing, shading, lighting, rendering
Experience in rigging, animation and compositing techniques
Strong knowledge of muscle system and experience creating complex muscle rigs in Maya
Experience creating muscle layout for Ziva muscle setup
Knowledge of cloth system in Maya
Knowledge of hair system in Maya as well as hair simulation plugins like Yeti and Shave and a Haircut
Highly skilled in drawing and painting
Experience and passion creating concept art/character design for feature film
Ability to create concept speed sculpts
Good use of light and color
Shave and Haircut
2010 - present
2010 - present
Lead Creature and Character Artist, Mr.X Inc.
January 2019 - present
I'm responsible for sculpting and texturing creatures and characters for feature and TV. Pipeline development, supervision of FACS. Creating concept artwork, character/creature lookdev. Main tools are ZBrush, Maya, Mari, TopoGun2, Marverllous Designer, Substance Painter, Houdini, Renderman
Sr. Creature and Character Artist, Mr.X Inc.
January 2016 - December 2018
I'm responsible for sculpting and texturing creatures and characters for feature and TV. Creating concept style frames, character/creature lookdev. Main tools are ZBrush, Maya, Mari, TopoGun2, Marverllous Designer, Substance Painter, Houdini, Renderman
Part time Digital Animation / DVFX Professor, Centennial College
September 2016 - present
Teaching several classes at Centennial College as well as supervising graduating student's work.
Modeler / Texture artist, SPIN VFX
January 2015 - January 2016
I was responsible for modeling and texturing organic and hard surface 3d assets.
CG artist, Crush Inc.
June 2011 - September 2015
My main responsibilities include Modeling, Texturing, Rigging, Lighting and Rendering. For the most part serve as a Lead Modeler/Texture/Character artist. Often develop a finished character design from a rough sketch/idea I’m given.
Teacher's assistant, Centennial College
January 2015 - present
I help students with their VFX projects (planning, modeling, rigging, rendering, compositing) as well as I teach them ZBrush.
Character artist, Freelance
2013 - present
Character concept art, character modeling and texturing, prototyping
Jan 2016 - Feb 2016
Concept Sculpting & Design Core Class with Simon Lee
Scott Eaton’s body anatomy, facial anatomy and digital sculpture courses
2010 - 2011
Ontario Diploma in Digital Animation, Centennial College, Toronto, ON, Canada
University of Cinema and TV
DIploma in Animation, University of Cinema and TV, St. Petersburg, Russia