Summary
I specialize in creature and character work.
I have a great sense of form, proportion, color and a keen eye for detail. I'm very good at brainstorming ideas and at finding the best approach to deliver a given task quickly and efficiently.
I always work to perfection, doing my very best to make sure that a sculpture/model I'm working on is looking as real as possible.
I constantly strive for knowledge, for anything that can improve my skills to become a better, faster and more efficient artist.
I also devote a lot of my free time to drawing, character concept design and digital painting.
Skills
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Great sense of form, proportion, color and keen eye for detail
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Excellent knowledge of artistic human anatomy and FACS; strong knowledge of artistic animal anatomy
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Digital doubles
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Excellent modeling and sculpting skills using ZBrush and Maya as well as in clay
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Ability to create highly realistic models
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Ability to create highly realistic textures using MARI, Substance Painter, Photoshop
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Highly skilled in retopologing, UVing, shading, lighting, rendering
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Experience in rigging, animation and compositing techniques
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Strong knowledge of muscle system and experience creating complex muscle rigs in Maya
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Experience creating muscle layout for Ziva muscle setup
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Knowledge of cloth system in Maya
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Knowledge of hair system in Maya as well as hair simulation plugins like Yeti and Shave and a Haircut
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Highly skilled in drawing and painting
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Experience and passion creating concept art/character design for feature film
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Ability to create concept speed sculpts
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Good use of light and color
Software
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Autodesk Maya
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VRay
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ZBrush
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TopoGun
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MARI
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Adobe Photoshop
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Nuke
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Sketchbook Pro
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Corel Painter
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Unfold 3D
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KeyShot
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Shave and Haircut
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UVLayout
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Yeti
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Marvellous Designer
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Substance Painter
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Arnold
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XGen
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Houdini
2010 - present
2010 - present
Work experience
Lead Creature and Character Artist, Mr.X Inc.
January 2019 - present
I'm responsible for sculpting and texturing creatures and characters for feature and TV. Pipeline development, supervision of FACS. Creating concept artwork, character/creature lookdev. Main tools are ZBrush, Maya, Mari, TopoGun2, Marverllous Designer, Substance Painter, Houdini, Renderman
Sr. Creature and Character Artist, Mr.X Inc.
January 2016 - December 2018
I'm responsible for sculpting and texturing creatures and characters for feature and TV. Creating concept style frames, character/creature lookdev. Main tools are ZBrush, Maya, Mari, TopoGun2, Marverllous Designer, Substance Painter, Houdini, Renderman
Part time Digital Animation / DVFX Professor, Centennial College
September 2016 - present
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Teaching several classes at Centennial College as well as supervising graduating student's work.
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Modeler / Texture artist, SPIN VFX
January 2015 - January 2016
I was responsible for modeling and texturing organic and hard surface 3d assets.
CG artist, Crush Inc.
June 2011 - September 2015
My main responsibilities include Modeling, Texturing, Rigging, Lighting and Rendering. For the most part serve as a Lead Modeler/Texture/Character artist. Often develop a finished character design from a rough sketch/idea I’m given.
Teacher's assistant, Centennial College
January 2015 - present
I help students with their VFX projects (planning, modeling, rigging, rendering, compositing) as well as I teach them ZBrush.
Character artist, Freelance
2013 - present
Character concept art, character modeling and texturing, prototyping
Education
Jan 2016 - Feb 2016
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Concept Sculpting & Design Core Class with Simon Lee
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2012- 2014
Scott Eaton’s body anatomy, facial anatomy and digital sculpture courses
Centennial College
2010 - 2011
Ontario Diploma in Digital Animation, Centennial College, Toronto, ON, Canada
University of Cinema and TV
2005- 2009
DIploma in Animation, University of Cinema and TV, St. Petersburg, Russia